Composite Score 3.97
Graphics Total Score 3.23
Smooth Shading Score 3.54
Wireframe Score 2.94
Smooth Shading with Textures/Reflections Score 3.24
CPU Score 5.36
File I/O Score 3.3
Open All Files Score 4.01
Save All Files Score 2.71
System Information
SolidEdge.config.system_id = Fujitsu Siemens CELSIUS M460 - E8500 3.16 GHz - nVidia Quadro FX3700
SolidEdge.config.system_id.short = Fujitsu Siemens CELSIUS M460 - E8500 3.16 GHz - nVidia Quadro FX3700
SolidEdge.config.hw.cpu = Intel Core2 Quad CPU E8500, 3.16 GHz, 6 MB L2, 1333 MHz
SolidEdge.config.hw.num_populated_processor_sockets = 1
SolidEdge.config.hw.cores_per_processor_socket = 2
SolidEdge.config.hw.l1_cache_per_core = 32k (I) / 32k (D)
SolidEdge.config.hw.l2_cache_per_socket = 4096k
SolidEdge.config.hw.l3_cache_per_socket = 0
SolidEdge.config.hw.memory = 2048 MB non-ECC DDR2 SDRAM 800MHz
SolidEdge.config.hw.memory_configuration = 2 x 1024MB
SolidEdge.config.hw.page_size = 4096
SolidEdge.config.graphics.accelerator = nVidia Quadro FX3700
SolidEdge.config.graphics.memory = 512MB
SolidEdge.config.graphics.display_model = Fujitsu Siemens SCENICVIEW A17-3
SolidEdge.config.graphics.screen_width = 1280
SolidEdge.config.graphics.screen_height = 1024
SolidEdge.config.graphics.display_size = 15.4"
SolidEdge.config.graphics.refresh_rate = 60Hz
SolidEdge.config.graphics.swap_on_retrace = OFF
SolidEdge.config.disk.size = 80GB
SolidEdge.config.disk.model = SEAGATE Barracuda
SolidEdge.config.disk.RPM = 7,200
SolidEdge.config.disk.interface = SATA II
SolidEdge.config.disk.controller = INTEGRATED
SolidEdge.config.sw.os = Microsoft Windows XP Pro
SolidEdge.config.sw.os_version = Service Pack 2
SolidEdge.config.sw.windows_system = Windows
SolidEdge.config.sw.api = OpenGL
SolidEdge.config.sw.api_vendor = NVIDIA CORPORATION
SolidEdge.config.sw.api_version = 2.1.2
SolidEdge.config.sw.api_extensions = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
SolidEdge.config.sw.graphics_driver = 175.51
SolidEdge.config.sw.app_version = 19
SolidEdge.config.sw.app_build = 19.00.00.66
SolidEdge.config.submission_date = 05/09/2008
SolidEdge.config.test_date = 05/01/2008
SolidEdge.config.submitter = Fujitsu Siemens
SolidEdge.config.availability = 02/2008
SolidEdge.config.price = €3,049 (as of 05/09/2008)(list)
SolidEdge.config.comment = Display applet set to "Base Profile".This platform is available in Europe through the reseller channel.To locate a reseller in your country please click here.For more information on Fujitsu Siemens workstation products click here.The graphics driver is available from the Fujitsu Siemens support website.
SolidEdge.config.submissiontype = Single Supplier