Test list : test ID: 11 updateRenderOverride; evalDeferred "shaderBallRendererMenuUpdate"; import arnold import mtoa import mtoa.cmds.registerArnoldRenderer;mtoa.cmds.registerArnoldRenderer.registerArnoldRenderer() updateRenderOverride; import mtoa.viewport;mtoa.viewport.add_controls() // Warning: line 123: The renderer ('base_OpenGL_Renderer') is not currently available. Viewport 2.0 will be used instead. // // Warning: line 230: The renderer ('base_OpenGL_Renderer') is not currently available. Viewport 2.0 will be used instead. // // Warning: line 337: The renderer ('base_OpenGL_Renderer') is not currently available. Viewport 2.0 will be used instead. // // Warning: line 444: The renderer ('base_OpenGL_Renderer') is not currently available. Viewport 2.0 will be used instead. // # Warning: The mesh |Room|case1|Trophy|polySurface2925|polySurfaceShape2925 contains invalid or unused components. These can be cleaned up using the Mesh Cleanup dialog. # # Warning: Errors have occurred while reading this scene that may result in data loss. Please check the Script Editor for details. # # Error: file: C:/SPEC/SPECapc/Maya2024/models/Room_user-guide/Room_user-guide.ma line 10: RuntimeError: file line 1: Plug-in, "rpmaya", was not found on MAYA_PLUG_IN_PATH. # # Warning: WARNING | [MtoA] No uv coordinate exists for uv set map1 at polygon 133 at vertex 0 on mesh LibraryShape. # # Warning: WARNING | [MtoA] No uv coordinate exists for uv set map1 at polygon 133 at vertex 1 on mesh LibraryShape. # # Warning: WARNING | [MtoA] No uv coordinate exists for uv set map1 at polygon 133 at vertex 2 on mesh LibraryShape. # # Warning: WARNING | [MtoA] No uv coordinate exists for uv set map1 at polygon 133 at vertex 3 on mesh LibraryShape. # # Warning: WARNING | [MtoA] No uv coordinate exists for uv set map1 at polygon 134 at vertex 0 on mesh LibraryShape. # saveShelf Polygons "C:/SPEC/SPECapc/Maya2024/appData/2024/prefs/shelves/shelf_Polygons"; // Result: 1 // saveShelf Polygons "C:/SPEC/SPECapc/Maya2024/appData/2024/prefs/shelves/shelf_Polygons"; // Result: 1 //