00:00:03 1394MB | log started Sun Aug 13 12:46:07 2023 00:00:03 1394MB | Arnold 7.2.1.1 [ec8a2acc] windows x86_64 clang-15.0.7 oiio-2.4.1 osl-1.12.9 vdb-7.1.1 adlsdk-7.4.2.47 clmhub-3.1.1.43 rlm-14.2.5 optix-6.6.0 2023/04/18 02:41:43 00:00:03 1394MB | host application: MtoA 5.3.1.1 6e67ae93 (fix-5.3.1) Maya 2024 00:00:03 1394MB | running on DESKTOP-6EUNQ0I, pid=21600 00:00:03 1394MB | 2 x AMD Ryzen Threadripper PRO 5995WX 64-Cores (64 cores, 128 logical) with 262012MB 00:00:03 1394MB | NVIDIA driver version 536.25 (Optix 60806) 00:00:03 1394MB | GPU 0: NVIDIA RTX 6000 Ada Generation @ 2505MHz (compute 8.9) with 49139MB (47350MB available) (NVLink:0) 00:00:03 1394MB | Windows 10 (version 10.0, build 22621) 00:00:03 1394MB | soft limit for open files is set at 2048 00:00:03 1394MB | 00:00:05 2108MB | [color_manager] using color manager of type "color_manager_ocio" 00:00:05 2108MB | [color_manager] unable to determine rendering color space chromaticities, assuming "sRGB" 00:00:05 2108MB | 00:00:05 2108MB | rendering image at 600 x 338, 3 AA samples 00:00:05 2108MB | AA samples max 00:00:05 2108MB | AA sample clamp 00:00:05 2108MB | diffuse samples 5 / depth 3 00:00:05 2108MB | specular samples 2 / depth 1 00:00:05 2108MB | transmission samples 2 / depth 8 00:00:05 2108MB | volume indirect 00:00:05 2108MB | total depth 10 00:00:05 2108MB | bssrdf samples 2 00:00:05 2108MB | light 00:00:05 2108MB | transparency depth 10 00:00:05 2108MB | node initialization done in 0:00.00 (multithreaded) 00:00:05 2108MB | updating 286 nodes 00:00:05 2108MB | node update done in 0:00.00 (multithreaded) 00:00:05 2108MB | [aov] parsing 2 output statements ... 00:00:05 2108MB | [aov] registered driver: "arv_display" (driver_arv) 00:00:05 2108MB | [aov] * "RGBA" of type RGBA filtered by "defaultArnoldFilter/gaussian_filter" (gaussian_filter) 00:00:05 2108MB | [aov] * "object" of type NODE filtered by "_renderViewDefault/closest_filter" (closest_filter) 00:00:05 2108MB | [aov] done preparing 4 AOVs for 2 outputs to 1 driver (0 deep AOVs) 00:00:05 2108MB | starting 122 bucket workers of size 16x16 ... 00:00:05 2115MB | 0% done - 620 rays/pixel 00:00:07 2121MB | 5% done - 7663 rays/pixel 00:00:07 2122MB | 10% done - 1410 rays/pixel 00:00:07 2122MB | 15% done - 292 rays/pixel 00:00:08 2123MB | 20% done - 2173 rays/pixel 00:00:09 2125MB | 25% done - 3562 rays/pixel 00:00:09 2126MB | 30% done - 2566 rays/pixel 00:00:10 2126MB | 35% done - 1173 rays/pixel 00:00:10 2128MB | 40% done - 2403 rays/pixel 00:00:11 2130MB | 45% done - 3580 rays/pixel 00:00:11 2130MB | 50% done - 2210 rays/pixel 00:00:12 2131MB | 55% done - 1362 rays/pixel 00:00:13 2132MB | 60% done - 3351 rays/pixel 00:00:13 2134MB | 65% done - 2858 rays/pixel 00:00:14 2134MB | 70% done - 1715 rays/pixel 00:00:14 2135MB | 75% done - 1842 rays/pixel 00:00:15 2136MB | 80% done - 2766 rays/pixel 00:00:15 2137MB | 85% done - 2140 rays/pixel 00:00:16 2139MB | 90% done - 2608 rays/pixel 00:00:16 2139MB | 95% done - 1267 rays/pixel 00:00:16 2139MB | 100% done - 582 rays/pixel 00:00:16 2139MB | render done in 0:11.079 00:00:16 2139MB | render done 00:00:16 2139MB | 00:00:16 2139MB | ----------------------------------------------------------------------------------- 00:00:16 2139MB | scene creation time 0:03.92 machine utilization (0.00%) 00:00:16 2139MB | unaccounted 0:03.92 00:00:16 2139MB | ----------------------------------------------------------------------------------- 00:00:16 2139MB | frame time 0:12.79 machine utilization (86.21%) 00:00:16 2139MB | rendering 0:11.07 00:00:16 2139MB | pixel rendering 0:11.07 00:00:16 2139MB | unaccounted 0:01.71 00:00:16 2139MB | ----------------------------------------------------------------------------------- 00:00:16 2139MB | top session self-times by category 00:00:16 2139MB | ----------------------------------------------------------------------------------- 00:00:16 2139MB | top session self-times by node 00:00:16 2139MB | ----------------------------------------------------------------------------------- 00:00:16 2139MB | peak CPU memory used 2139.75MB 00:00:16 2139MB | at startup 839.53MB 00:00:16 2139MB | AOV samples 8.25MB 00:00:16 2139MB | output buffers 0.85MB 00:00:16 2139MB | node overhead 0.05MB 00:00:16 2139MB | instance overhead 0.00MB 00:00:16 2139MB | message passing 0.24MB 00:00:16 2139MB | memory pools 249.04MB 00:00:16 2139MB | geometry 20.50MB 00:00:16 2139MB | polymesh 20.40MB 00:00:16 2139MB | subdivs 0.10MB 00:00:16 2139MB | accel structs 15.90MB 00:00:16 2139MB | strings 24.50MB 00:00:16 2139MB | unaccounted 980.89MB (note: interactive session) 00:00:16 2139MB | ----------------------------------------------------------------------------------- 00:00:16 2139MB | ray counts ( /pixel, /sample) (% total) (avg. hits) (max hits) 00:00:16 2139MB | camera 2035224 ( 10.04, 1.00) ( 0.42%) ( 0.82) ( 4) 00:00:16 2139MB | shadow 375823598 (1853.17, 184.66) ( 78.10%) ( 0.77) ( 1) 00:00:16 2139MB | diffuse_reflect 103356844 ( 509.65, 50.78) ( 21.48%) ( 0.96) ( 4) 00:00:16 2139MB | total 481215666 (2372.86, 236.44) (100.00%) ( 0.81) ( 4) 00:00:16 2139MB | by ray depth: 0 1 2 3 00:00:16 2139MB | total 16.1% 33.9% 27.4% 22.7% 00:00:16 2139MB | ----------------------------------------------------------------------------------- 00:00:16 2139MB | shader calls ( /pixel, /sample) (% total) 00:00:16 2139MB | primary 100504500 ( 495.58, 49.38) (100.00%) 00:00:16 2139MB | total 100504500 ( 495.58, 49.38) (100.00%) 00:00:16 2139MB | by ray depth: 0 1 2 3 00:00:16 2139MB | total 1.7% 39.4% 32.3% 26.6% 00:00:16 2139MB | ----------------------------------------------------------------------------------- 00:00:16 2139MB | geometry (% hit ) (instances) ( init mem, final mem) 00:00:16 2139MB | lists 1 ( 0.0%) ( 0) ( 0.00, 0.00) 00:00:16 2139MB | polymeshes 255 (100.0%) ( 8) ( 32.02, 20.40) 00:00:16 2139MB | subdivs 1 (100.0%) ( 0) ( 0.03, 0.10) 00:00:16 2139MB | ----------------------------------------------------------------------------------- 00:00:16 2139MB | geometric elements ( min) ( avg.) ( max) 00:00:16 2139MB | objects (top level) 8 ( 8) ( 8.0) ( 8) 00:00:16 2139MB | polygons 513244 ( 1) ( 2012.7) ( 102656) 00:00:16 2139MB | subdiv patches 760 ( 760) ( 760.0) ( 760) 00:00:16 2139MB | ----------------------------------------------------------------------------------- 00:00:16 2139MB | triangle tessellation ( min) ( avg.) ( max) (/ element) (% total) 00:00:16 2139MB | polymeshes 889642 ( 2) ( 3488.8) ( 205312) ( 1.73) ( 99.32%) 00:00:16 2139MB | subdivs 6052 ( 6052) ( 6052.0) ( 6052) ( 7.96) ( 0.68%) 00:00:16 2139MB | iterations 1 6052 ( 6052) ( 6052.0) ( 6052) ( 7.96) ( 0.68%) 00:00:16 2139MB | unique triangles 895694 00:00:16 2139MB | visible triangles 1045378 00:00:16 2139MB | CPU memory use 20.50MB 00:00:16 2139MB | vertices 5.29MB 00:00:16 2139MB | vertex indices 3.28MB 00:00:16 2139MB | polygon base offsets 0.00MB 00:00:16 2139MB | polygon IDs 0.00MB 00:00:16 2139MB | triangulation 0.00MB 00:00:16 2139MB | packed normals 1.35MB 00:00:16 2139MB | normal indices 3.01MB 00:00:16 2139MB | uv coords 0.54MB 00:00:16 2139MB | uv coords idxs 1.47MB 00:00:16 2139MB | uniform indices 0.89MB 00:00:16 2139MB | userdata 4.60MB 00:00:16 2139MB | ----------------------------------------------------------------------------------- 00:00:16 2139MB | number of warnings, warning type: 00:00:16 2139MB | 1: %s: unknown reason 00:00:16 2139MB | 29475: [MtoA] No uv coordinate exists for uv set %s at polygon %i at vertex %i on mesh %s. 00:00:16 2139MB | ----------------------------------------------------------------------------------- 00:00:16 2139MB | performance warnings: 00:00:16 2139MB WARNING | You are tracing 2373 rays per pixel. You may want to double check and reduce your sampling settings. 00:00:16 2139MB WARNING | Scene creation was a significant amount of total time (23%). Consider optimizing this process first. 00:00:16 2139MB | ----------------------------------------------------------------------------------- 00:00:20 1739MB | unloading 10 plugins 00:00:20 1739MB | closing alembic_proc.dll ... 00:00:20 1738MB | closing cryptomatte.dll ... 00:00:20 1738MB | closing usd_proc.dll ... 00:00:20 1734MB | closing hairPhysicalShader_shaders.dll ... 00:00:20 1734MB | closing lookdevkit_shaders.dll ... 00:00:20 1733MB | closing mtoa_shaders.dll ... 00:00:20 1733MB | closing renderSetup_shaders.dll ... 00:00:20 1733MB | closing xgenSpline_shaders.dll ... 00:00:20 1733MB | closing xgenSpline_procedural.dll ... 00:00:20 1733MB | closing xgen_procedural.dll ... 00:00:20 1733MB | unloading plugins done 00:00:20 1733MB | Arnold shutdown