!------------------------------------------------------!
! Configuration Data -- edit as required !
! !
! Multiple-line values may be entered by appending !
! sequential numerals to the key, starting from 0, !
! like this: !
! proe_wildfire_2.config.comment0 = First comment line !
! proe_wildfire_2.config.comment1 = Second comment line !
!------------------------------------------------------!
proe_wildfire_2.config.system_id = Dell Precision Workstation M6500 2.00GHz nVidia Quadro FX 3800M
proe_wildfire_2.config.system_id.short = Dell Precision Workstation M6500 2.00GHz nVidia Quadro FX 3800M
proe_wildfire_2.config.hw.cpu = Intel Core i7-920XM 2.00GHz, 8M Cache
proe_wildfire_2.config.hw.num_cpus = 1
proe_wildfire_2.config.hw.l1_cache = 32k (I) / 32k (D)
proe_wildfire_2.config.hw.l2_cache = 256K
proe_wildfire_2.config.hw.l3_cache = 8MB
proe_wildfire_2.config.hw.memory = 4GB DDR3 1333MHz
proe_wildfire_2.config.hw.page_size = 4096
proe_wildfire_2.config.graphics.accelerator = nVidia Quadro FX 3800M
proe_wildfire_2.config.graphics.color_depth = 32
proe_wildfire_2.config.graphics.overlay_underlay = 16/0 + 16/0 bits
proe_wildfire_2.config.graphics.depth_buffer = 24bit
proe_wildfire_2.config.graphics.stencil_buffer = 8 bits
proe_wildfire_2.config.graphics.accum_buffer = 0 bits
proe_wildfire_2.config.graphics.aux_buffer = 0 bits
proe_wildfire_2.config.graphics.other_buffer = 0 bits
proe_wildfire_2.config.graphics.dl_memory = virtual memory
proe_wildfire_2.config.graphics.texture_memory = Unified
proe_wildfire_2.config.graphics.display_model = integrated
proe_wildfire_2.config.graphics.screen_width = 1280
proe_wildfire_2.config.graphics.screen_height = 1024
proe_wildfire_2.config.graphics.display_size = 17" WUXGA
proe_wildfire_2.config.graphics.refresh_rate = 60 Hz
proe_wildfire_2.config.graphics.swap_on_retrace = Off
proe_wildfire_2.config.disk.size = 250GB
proe_wildfire_2.config.disk.model = Western Digital
proe_wildfire_2.config.disk.RPM = 7,200
proe_wildfire_2.config.disk.interface = SATA 3Gb/s
proe_wildfire_2.config.disk.controller = Integrated
proe_wildfire_2.config.sw.os = Microsoft Windows XP
proe_wildfire_2.config.sw.os_version = Service Pack 3
proe_wildfire_2.config.sw.windows_system = Windows
proe_wildfire_2.config.sw.api = OpenGL
proe_wildfire_2.config.sw.api_vendor = Nvidia Corporation
proe_wildfire_2.config.sw.api_version = 3.1
proe_wildfire_2.config.sw.api_extensions = GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_Cg_shader GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXTX_framebuffer_mixed_formats GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_gpu_affinity WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
proe_wildfire_2.config.sw.graphics_driver = 189.21
proe_wildfire_2.config.sw.app_version = Wildfire 2
proe_wildfire_2.config.sw.app_build = M160
proe_wildfire_2.config.submission_date = 4/16/2010
proe_wildfire_2.config.test_date = 16-Apr-2010
proe_wildfire_2.config.submittor = Dell, Inc
proe_wildfire_2.config.availability = 11/04/2009
proe_wildfire_2.config.price = $4,459 (as of 04/16/2010)(list)
proe_wildfire_2.config.comment0 = M6500 BIOS is A02 and Hyperthreading is enabled. Intel Turbo mode is enabled.
proe_wildfire_2.config.comment1 = Orderable through Large Enterprise section of the Dell Website. Graphic Driver available from the Drivers & Downloads sectioin of the Dell support site.
!------------------------------------------------------!
! Score Data !
! Do not edit any portion of this file after this line !
!------------------------------------------------------!
proe_wildfire_2.result.score = 3.62
proe_wildfire_2.result.CPU_composite = 3.13
proe_wildfire_2.result.I/O_composite = 2.98
proe_wildfire_2.result.Graphics_wireframe_composite = 3.09
proe_wildfire_2.result.Graphics_shade_composite = 6.12
proe_wildfire_2.result.file_time_composite = 3.39
proe_wildfire_2.result.test0.time = 0
proe_wildfire_2.result.test0.ratio = 0.00
proe_wildfire_2.result.test1.time = 372
proe_wildfire_2.result.test1.ratio = 6.01
proe_wildfire_2.result.test2.time = 121
proe_wildfire_2.result.test2.ratio = 3.21
proe_wildfire_2.result.test3.time = 116
proe_wildfire_2.result.test3.ratio = 2.41
proe_wildfire_2.result.test4.time = 27
proe_wildfire_2.result.test4.ratio = 3.00
proe_wildfire_2.result.test5.time = 124
proe_wildfire_2.result.test5.ratio = 2.69
proe_wildfire_2.result.test6.time = 99
proe_wildfire_2.result.test6.ratio = 2.17
proe_wildfire_2.result.test7.time = 75
proe_wildfire_2.result.test7.ratio = 3.01
proe_wildfire_2.result.test8.time = 77
proe_wildfire_2.result.test8.ratio = 4.08
proe_wildfire_2.result.file_time = 181
proe_wildfire_2.result.total_time = 1011
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! END !
!------------------------------------------------------!