SPECapc for 3ds max 6 measures performance
based on the workload of a typical user, including functions such
as wireframe modeling, shading, texturing, lighting, blending,
inverse kinematics, object creation and manipulation, editing,
scene creation, particle tracing, animation and rendering. The
benchmark runs under both OpenGL and DX implementations of 3ds
max 6, and tests all the components that come into play when running
the application.
Test models within SPECapc for 3ds max 6 range from simple primitives
to complex objects and large scenes. Multiple repetitions are
used to test the limits of graphics cards. Based on user feedback,
results are weighted 80 percent for interactive tests and 20 percent
for rendering.
A new feature in the benchmark is the ability to generate images
that enable comparisons between a custom 3ds max driver and a
standard OpenGL driver. This gives users an easy way to visually
check the quality of a custom driver.
The total number of seconds to run each test is normalized based
on a reference machine, in this case a 2.4GHz Intel Xeon with
2GB PC800 ECC RDRAM, 40GB ATA/100 hard drive, and NVIDIA Quadro
700XGL graphics running Windows XP SP1. The normalization process
ensures a scoring system where a bigger score is better. Composite
scores are reported for both rendering and interactive tests.
An overall composite score is also reported.
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