SolidWorks 2007 Workstation Benchmark User Name : XP Computer Name: XPRECISION Manufacturer : Dell Inc. Model : Precision WorkStation T3500 OS : Microsoft Windows XP Professional OS SP : Service Pack 3 CPU : Intel(R) Xeon(R) CPU W3680 @ 3.33GHz # of CPU : 1 Memory : 3069 **** Overall Test Results **** Note: All results are in seconds. Lower scores are better. Test Number 1 Test Total = 101.04 Graphics = 32.66 CPU = 29.23 I/O = 39.15 Test Averages for 1 tests(s). Test Total = 101.04 Graphics = 32.66 CPU = 29.23 I/O = 39.15 !------------------------------------------------------! ! SPECapc benchmark for SolidWorks 2007 ! ! ! ! Configuration Data -- edit as required ! ! ! ! Multiple-line values may be entered by appending ! ! sequential numerals to the key, starting from 0, ! ! like this: ! ! sw2007.config.comment0 = First comment line ! ! sw2007.config.comment1 = Second comment line ! ! ! ! Note that "sw2005.system_id.short" will be used ! ! in the summary index table ! !------------------------------------------------------! sw2007.config.system_id = Dell Precision Workstation T3500 3.33GHz nVidia Quadro FX 4800 sw2007.config.system_id.short = Dell Precision Workstation T3500 3.33GHz nVidia Quadro FX 1800 sw2007.config.hw.cpu = Intel Xeon W3680 sw2007.config.hw.num_populated_processor_sockets = 1 sw2007.config.hw.cores_per_processor_socket = 6 sw2007.config.hw.l1_cache_per_core = 32k (I) / 32k (D) sw2007.config.hw.l2_cache_per_socket = 256KB sw2007.config.hw.l3_cache_per_socket = 12288KB sw2007.config.hw.memory = 3GB DDR3 10600E ECC sw2007.config.hw.memory_configuration = 1GB X 3 sw2007.config.hw.page_size = 4096 sw2007.config.graphics.accelerator = nVidia Quadro FX 1800 sw2007.config.graphics.memory = 768MB sw2007.config.graphics.display_model = Dell E2009W sw2007.config.graphics.screen_width = 1280 sw2007.config.graphics.screen_height = 1024 sw2007.config.graphics.display_size = 20" sw2007.config.graphics.refresh_rate = 60 Hz sw2007.config.graphics.swap_on_retrace = Off sw2007.config.disk.size = 160GB sw2007.config.disk.model = Western Digital sw2007.config.disk.RPM = 10k sw2007.config.disk.interface = SATA sw2007.config.disk.controller = Integrated sw2007.config.sw.os = Microsoft Windows XP Professional sw2007.config.sw.os_version = Service Pack 3 sw2007.config.sw.windows_system = Windows sw2007.config.sw.api = OpenGL sw2007.config.sw.api_vendor = NVIDIA CORPORATION sw2007.config.sw.api_version = 3.2.0 sw2007.config.sw.api_extensions = GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint OpenGL Renderer Quadro FX 1800/PCI/SSE2 OpenGL Client Vendor NVIDIA CORPORATION OpenGL Client Version 3.2.0 OpenGL Client Extensions GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint sw2007.config.sw.graphics_driver = 191.87 sw2007.config.sw.app_version = 2007 sw2007.config.sw.app_build = SP0.0 sw2007.config.submission_date = 06/11/2010 sw2007.config.test_date = 06/10/2010 sw2007.config.submitter = Dell, Inc. sw2007.config.availability = 04/01/2010 sw2007.config.price = $3,557 sw2007.config.comment = Intel Turbo Boost Mode enabled (up to 3.6GHz), HT disabled, Multicore disabled, A07 System BIOS, Order at www.Dell.com, drivers at www.support.Dell.com sw2007.config.submissiontype = single supplier !------------------------------------------------------! ! Score Data ! ! Do not edit any portion of this file after this line ! !------------------------------------------------------! sw2007.Result.score = 4.9 sw2007.Result.graphics = 5.9 sw2007.Result.cpu = 4.19 sw2007.Result.io = 3.61 sw2007.Result.graphics.Small.Case.Time = 1.39 sw2007.Result.graphics.Small.Case.Ratio = 4.47 sw2007.Result.graphics.Dynamic.Small.Case.Time = 1.15 sw2007.Result.graphics.Dynamic.Small.Case.Ratio = 5.9 sw2007.Result.graphics.Small.Tire.Time = 0.8 sw2007.Result.graphics.Small.Tire.Ratio = 4.88 sw2007.Result.graphics.Dynamic.Small.Tire.Time = 1.01 sw2007.Result.graphics.Dynamic.Small.Tire.Ratio = 6.1 sw2007.Result.graphics.Big.Gtx.Time = 3.91 sw2007.Result.graphics.Big.Gtx.Ratio = 4.16 sw2007.Result.graphics.Dynamic.Big.Gtx.Time = 7.78 sw2007.Result.graphics.Dynamic.Big.Gtx.Ratio = 5.5 sw2007.Result.graphics.Big.GtxTransp.Time = 2.93 sw2007.Result.graphics.Big.GtxTransp.Ratio = 4.53 sw2007.Result.Dynamic.Big.GtxTransp.Time = 7.86 sw2007.Result.Dynamic.Big.GtxTransp.Ratio = 5.45 sw2007.Result.Big.Engine.Time = 5.83 sw2007.Result.Big.Engine.Ratio = 8.7 sw2007.Result.cpu0.Time = 29.23 sw2007.Result.cpu0.Ratio = 4.19 sw2007.Result.io0.Time = 39.15 sw2007.Result.io0.Ratio = 3.61 sw2007.Result.total_time = 101.04 !------------------------------------------------------! ! END ! !------------------------------------------------------!