Composite Score 4.75 Graphics Total Score 4.04 Smooth Shading Score 3.89 Wireframe Score 3.89 Smooth Shading with Textures/Reflections Score 4.37 CPU Score 6.90 File I/O Score 3.12 Open All Files Score 3.36 Save All Files Score 2.90 System Information SolidEdge.config.system_id = Dell Precision Workstation T3500 3.33GHz nVidia Quadro FX 4800 SolidEdge.config.system_id.short = Dell Precision Workstation T3500 3.33GHz nVidia Quadro FX 4800 SolidEdge.config.hw.cpu = Intel Xeon W3680 SolidEdge.config.hw.num_populated_processor_sockets = 1 SolidEdge.config.hw.cores_per_processor_socket = 6 SolidEdge.config.hw.l1_cache_per_core = 32k (I) / 32k (D) SolidEdge.config.hw.l2_cache_per_socket = 1536KB SolidEdge.config.hw.l3_cache_per_socket = 12288KB SolidEdge.config.hw.memory = 4GB DDR3 10600E SolidEdge.config.hw.memory_configuration = 1GB X 4 SolidEdge.config.hw.page_size = 4096 SolidEdge.config.graphics.accelerator = nVidia Quadro FX 4800 SolidEdge.config.graphics.memory = 1.5GB SolidEdge.config.graphics.display_model = Dell E2009W SolidEdge.config.graphics.screen_width 1280 SolidEdge.config.graphics.screen_height 1024 SolidEdge.config.graphics.display_size = 20" SolidEdge.config.graphics.refresh_rate = 60 Hz SolidEdge.config.graphics.swap_on_retrace = Off SolidEdge.config.disk.size = 250GB SolidEdge.config.disk.model = Western Digital SolidEdge.config.disk.RPM= 7.2k SolidEdge.config.disk.interface = SATA SolidEdge.config.disk.controller = Integrated SolidEdge.config.sw.os = Microsoft Windows XP SolidEdge.config.sw.os_version = SP3 SolidEdge.config.sw.windows_system= Windows SolidEdge.config.sw.api= OpenGL SolidEdge.config.sw.api_vendor = NVIDIA CORPORATION SolidEdge.config.sw.api_version = 3.0.0 SolidEdge.config.sw.api_extensions= GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint SolidEdge.config.sw.graphics_driver = 191.87 SolidEdge.config.sw.app_version = 19 SolidEdge.config.sw.app_build = 19.00.00.66 SolidEdge.config.submission_date = 04/02/2010 SolidEdge.config.test_date = 04/01/2010 SolidEdge.config.submitter = Dell, Inc. SolidEdge.config.availability = 04/01/2010 SolidEdge.config.price = $4,468 SolidEdge.config.comment = Intel Turbo Boost Mode enabled (up to 3.6GHz) SolidEdge.config.submissiontype = single supplier