3dsmax.config.system_id = HP Compaq nw9440 Mobile Workstation 2.16GHz nVIDIA Quadro FX 1500M
3dsmax.config.system_id.short = HP Compaq nw9440 Mobile Workstation 2.16GHz nVIDIA Quadro FX 1500M
3dsmax.config.hw.cpu = Intel Core Duo processor T2600, 2.16 GHz
3dsmax.config.hw.num_cpus = 1 chip (2 cores)
3dsmax.config.hw.l1_cache = 32k (I) / 32k (D)
3dsmax.config.hw.l2_cache = 2048k
3dsmax.config.hw.l3_cache = 0
3dsmax.config.hw.memory = 2GB 667MHz DDR2 (2 x 1GB)
3dsmax.config.hw.page_size = 4096
3dsmax.config.graphics.accelerator = nVIDIA Quadro FX 1500M
3dsmax.config.graphics.memory = 256MB
3dsmax.config.graphics.color_depth = 32
3dsmax.config.graphics.overlay_underlay = 16/0+ 16/0 bits
3dsmax.config.graphics.depth_buffer = 24bit
3dsmax.config.graphics.stencil_buffer = 8bits
3dsmax.config.graphics.accum_buffer = 0bit
3dsmax.config.graphics.other_buffer = 0bit
3dsmax.config.graphics.dl_memory = virtual
3dsmax.config.graphics.texture_memory = unified
3dsmax.config.graphics.display_model = integrated
3dsmax.config.graphics.screen_width = 1280
3dsmax.config.graphics.screen_height = 1024
3dsmax.config.graphics.display_size = 17" WUXGA
3dsmax.config.graphics.refresh_rate = N/A
3dsmax.config.graphics.swap_on_retrace = Off
3dsmax.config.disk.size = 80GB
3dsmax.config.disk.model = Hitachi Travelstar HTS721080G9SA00
3dsmax.config.disk.RPM = 7200
3dsmax.config.disk.interface = SATA 150
3dsmax.config.disk.controller = integrated
3dsmax.config.sw.os_version = SP2
3dsmax.config.sw.os = Microsoft Windows XP Pro
3dsmax.config.sw.windows_system = Windows
3dsmax.config.sw.api_vendor = NVIDIA CORPORATION
3dsmax.config.sw.api_version = 2.0.1
3dsmax.config.sw.api_extensions = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
3dsmax.config.sw.graphics_driver = 84.64
3dsmax.config.sw.app_version = 7
3dsmax.config.sw.app_build = SP0
3dsmax.config.submission_date = 07/07/2006
3dsmax.config.test_date = 06/2006
3dsmax.config.submitter = HP
3dsmax.config.availability = 07/10/2006
3dsmax.config.price = $3,326 (as of 07/10/2006)(list)
3dsmax.config.comment = Driver set to "3d studio max" profile. Maxtreme 8.00.03 installed, available from nvidia's website. System can be ordered from HP's web-site (click here) or from an HP workstations sales representative. Driver can be downloaded from HP's website (click here).
3dsmax.config.submissiontype = Single Supplier
3dsmax.result.wireframe.graphics = 2.47
3dsmax.result.shaded.graphics = 4.21
3dsmax.result.graphics.texture_light_blending = 3.46
3dsmax.result.inverse_kinematics = 2.10
3dsmax.result.objectcreation_editing_manipulation = 2.56
3dsmax.result.scenecreation_manipulation = 2.40
3dsmax.result.rendering = 2.60
3dsmax.result.io = 1.91
3dsmax.result.interactive = 2.78