!------------------------------------------------------!	
! Configuration Data -- edit as required               !	
!                                                      !	
! Multiple-line values may be entered by appending     !	
! sequential numerals to the key, starting from 0,     !	
! like this:                                           !	
! maya2012.config.comment0 = First comment line          !	
! maya2012.config.comment1 = Second comment line         !	
!------------------------------------------------------!	
maya2012.config.system_id = Lenovo ThinkStation S30 Workstation 3.6 GHz NVIDIA Quadro 600
maya2012.config.system_id.short = Lenovo ThinkStation S30 3.6 GHz NVIDIA Quadro 600
maya2012.config.hw.cpu_model = Intel Xeon E5-1620 3.6 GHz
maya2012.config.hw.cpu_characteristics =  	Intel Turbo Boost Technology up to 3.8 GHz
maya2012.config.hw.cpu_frequency = 3.6 GHz
maya2012.config.hw.num_populated_processor_sockets = 1
maya2012.config.hw.cores_per_processor_socket = 4
maya2012.config.hw.threads_per_core = 2
maya2012.config.hw.primary_cache_per_core = 32KB/32KB I/D
maya2012.config.hw.secondary_cache_per_socket = 1024 KB
maya2012.config.hw.tertiary_cache_per_socket = 10 MB
maya2012.config.hw.memory = 32GB ECC PC3 1333MHz
maya2012.config.hw.memory_configuration = 4 x 8GB UDIMMs
maya2012.config.hw.page_size = variable
maya2012.config.graphics.accelerator = NVIDIA Quadro 600
maya2012.config.graphics.memory = 1024 MB
maya2012.config.graphics.display_model = Lenovo ThinkVision L2440p
maya2012.config.graphics.screen_width = 1920
maya2012.config.graphics.screen_height = 1200
maya2012.config.graphics.display_size = 24 inch
maya2012.config.graphics.refresh_rate = 59 Hz
maya2012.config.graphics.swap_on_retrace = off
maya2012.config.disk.size = 500 GB
maya2012.config.disk.model = Seagate ST3500413AS
maya2012.config.disk.RPM = 7200
maya2012.config.disk.interface = SATA
maya2012.config.disk.controller = Intel C600 Series Chipset SATA AHCI Controller
maya2012.config.sw.os_version = Service Pack 1
maya2012.config.sw.os = Microsoft Windows 7 Professional 64-bit
maya2012.config.sw.windows_system = Microsoft Windows
maya2012.config.sw.api = OpenGL
maya2012.config.sw.api_vendor = NVIDIA Corporation
maya2012.config.sw.api_version = 4.2.0
maya2012.config.sw.api_extensions = GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_float_buffer WGL_NV_gpu_affinity WGL_NV_multisample_coverage WGL_NV_render_depth_texture 
maya2012.config.sw.graphics_driver = 8.17.12.9688
maya2012.config.sw.app_version = Autodesk Maya 2012 x64
maya2012.config.sw.app_build = Service Pack 2
maya2012.config.submission_date = 10/10/2012
maya2012.config.test_date = 10/11/2012
maya2012.config.submitter = Lenovo
maya2012.config.availability = 4/9/2012
maya2012.config.price = $3,579 (list, monitor not included)
maya2012.config.comment0 = System can be configured and ordered from Lenovo website (http://www.lenovo.com/workstation).
maya2012.config.comment1 = Intel graphics driver is available from Lenovo support site (http://support.lenovo.com/en_US/downloads/detail.page?DocID=DS028306).
maya2012.config.comment2 = Intel HyperThreading and Intel Turbo Boost Mode were enabled. Windows Aero was disabled.
maya2012.config.comment3 = BIOS version was A0KT31AUS.
maya2012.config.submissiontype = single supplier
!------------------------------------------------------!	
! Score Data                                           !	
! Do not edit any portion of this file after this line !	
!------------------------------------------------------!	
maya2012.result.GFX_composite = 1.93
maya2012.result.CPU_composite = 3.57
maya2012.result.gfx.shaded = 2.12
maya2012.result.gfx.shadedHQ = 1.61
maya2012.result.gfx.textured = 2.16
maya2012.result.gfx.texturedHQ = 1.75
maya2012.result.gfx.wireframe = 2.01
maya2012.result.gfx.selected = 2.13
maya2012.result.gfx.highlighted = 2.06
maya2012.result.cpu.render = 4.32
maya2012.result.cpu.physics = 2.95
maya2012.result.werewolf.project.time = 1.20
maya2012.result.werewolf.gfx.wireframe.time = 3.36
maya2012.result.werewolf.gfx.smoothShaded.time = 3.15
maya2012.result.werewolf.gfx.smoothShadedHQ.time = 10.25
maya2012.result.werewolf.texturedownload.time = 4.18
maya2012.result.werewolf.gfx.textured.time = 5.51
maya2012.result.werewolf.gfx.texturedHQ.time = 11.36
maya2012.result.werewolf.gfx.texturedSelected.time = 5.21
maya2012.result.werewolf.gfx.texturedHilited.time = 9.75
maya2012.result.hand.project.time = 14.44
maya2012.result.hand.gfx.wireframe.time = 9.63
maya2012.result.hand.gfx.smoothShaded.time = 13.70
maya2012.result.hand.gfx.smoothShadedHQ.time = 15.57
maya2012.result.hand.texturedownload.time = 0.06
maya2012.result.hand.gfx.textured.time = 13.72
maya2012.result.hand.gfx.texturedHQ.time = 15.56
maya2012.result.hand.gfx.texturedSelected.time = 21.96
maya2012.result.hand.gfx.texturedHilited.time = 26.35
maya2012.result.insect.project.time = 2.38
maya2012.result.insect.gfx.wireframe = 2.20
maya2012.result.insect.gfx.smoothShaded.time = 2.46
maya2012.result.insect.texturedownload.time = 2.33
maya2012.result.insect.gfx.textured.time = 2.26
maya2012.result.insect.gfx.texturedSelected.time = 2.12
maya2012.result.insect.gfx.texturedHilited.time = 2.25
maya2012.result.squid.project.time = 0.62
maya2012.result.squid.gfx.wireframe.time = 3.38
maya2012.result.squid.gfx.smoothShaded.time = 5.67
maya2012.result.squid.gfx.smoothShadedHQ.time = 14.66
maya2012.result.squid.gfx.textureLoadTime.time = 7.19
maya2012.result.squid.gfx.textured.time = 7.93
maya2012.result.squid.gfx.texturedHQ.time = 16.63
maya2012.result.squid.gfx.texturedSelected.time = 10.48
maya2012.result.squid.gfx.texturedHighlighted.time = 12.17
maya2012.result.toystore.project.time = 1.59
maya2012.result.toystore.gfx.wireframe.time = 20.61
maya2012.result.toystore.gfx.smoothShaded.time = 28.77
maya2012.result.toystore.gfx.textureLoad.time = 1.19
maya2012.result.toystore.gfx.textued.time = 58.88
maya2012.result.toystore.gfx.textureSelected.time = 76.04
maya2012.result.toystore.gfx.textureHighligted.time = 82.93
maya2012.result.mayaMentalRay.render.time = 67.24
maya2012.result.mayaSoftware.render.time = 30.65
maya2012.result.mayaHardware2.render.time = 5.46
maya2012.result.physics.liquid.time = 41.09
maya2012.result.physics.smoke.time = 10.89
maya2012.result.physics.clothStreamers.time = 29.79
maya2012.result.physics.hair.time = 18.64
maya2012.result.physics.deformation.time = 26.37
!------------------------------------------------------!	
!                          END                         !	
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