!------------------------------------------------------! ! Configuration Data -- edit as required ! ! ! ! Multiple-line values may be entered by appending ! ! sequential numerals to the key, starting from 0, ! ! like this: ! ! maya50.config.comment0 = First comment line ! ! maya50.config.comment1 = Second comment line ! !------------------------------------------------------! maya50.config.system_id = IBM IntelliStation A Pro 2.4 GHz NVIDIA QuadroFX 1100 maya50.config.system_id.short = IBM IntelliStation A Pro 2.4 GHz NVIDIA QuadroFX 1100 maya50.config.hw.cpu = AMD Opteron 250 2.4 GHz maya50.config.hw.num_cpus = 1 maya50.config.hw.l1_cache = 128 k maya50.config.hw.l2_cache = 1024 k maya50.config.hw.l3_cache = 0 maya50.config.hw.memory = 1GB PC3200 ECC DDR SDRAM maya50.config.hw.page_size = 4096 maya50.config.graphics.accelerator = NVIDIA Quadro FX 1100 maya50.config.graphics.color_depth = 32 bits maya50.config.graphics.overlay_underlay = 16/0 + 16/0 bits maya50.config.graphics.depth_buffer = 24 bits maya50.config.graphics.stencil_buffer = 8 bits maya50.config.graphics.accum_buffer = 0 bits maya50.config.graphics.other_buffer = 0 bits maya50.config.graphics.dl_memory = Virtual memory maya50.config.graphics.texture_memory = Unified maya50.config.graphics.display_model = IBM G78 maya50.config.graphics.screen_width = 1280 maya50.config.graphics.screen_height = 1024 maya50.config.graphics.display_size = 17" maya50.config.graphics.refresh_rate = 75Hz maya50.config.graphics.swap_on_retrace = off maya50.config.disk.size = 80GB maya50.config.disk.model = Maxtor maya50.config.disk.RPM = 7200 maya50.config.disk.interface = SATA maya50.config.disk.controller = Silicon Image maya50.config.sw.os_version = Service Pack 1 maya50.config.sw.os = Microsoft Windows XP maya50.config.sw.windows_system = Windows maya50.config.sw.api = OpenGL maya50.config.sw.api_vendor = NVIDIA Corporation maya50.config.sw.api_version = 1.4.0 maya50.config.sw.api_extensions = GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint maya50.config.sw.graphics_driver = 6.14.10.6085 maya50.config.sw.app_version = 5.0 maya50.config.sw.app_build = 200304010010 maya50.config.submission_date = July 9 2004 maya50.config.test_date = Jul 2004 maya50.config.submittor = IBM maya50.config.availability = Jul 2004 maya50.config.price = $4,598 (as of July 13 2004)(list)(includes monitor) maya50.config.comment = Display applet set to Maya setting. System can be ordered by calling your local IntelliStation Pro series sales rep. Driver can be downloaded from ftp://intelli:files4u@ftp.pc.ibm.com/pub/intellistation/NVIDIA_Win2k_XP_6085.zip maya50.config.submissiontype = Single Supplier !------------------------------------------------------! ! Score Data ! ! Do not edit any portion of this file after this line ! !------------------------------------------------------! maya50.result.score = 3.88 maya50.result.CPU_composite = 2.78 maya50.result.I/O_composite = 2.93 maya50.result.GFX_composite = 4.43 maya50.result.werewolf.project.time = 3.53 maya50.result.werewolf.gfx.wireframe.time = 4.07 maya50.result.werewolf.gfx.smoothshaded.time = 8.75 maya50.result.werewolf.texturedownload.time = 11.39 maya50.result.werewolf.gfx.textured.time = 7.67 maya50.result.werewolf.gfx.texturedselected.time = 10.13 maya50.result.werewolf.gfxtexturedhilited.time = 12.25 maya50.result.hand.project.time = 27.65 maya50.result.hand.gfx.wireframe.time = 1.24 maya50.result.hand.gfx.smoothshaded.time = 6.56 maya50.result.hand.texturedownload.time = 0.09 maya50.result.hand.gfx.textured.time = 6.45 maya50.result.hand.gfx.texturedselected.time = 7.48 maya50.result.hand.gfxtexturedhilited.time = 7.84 maya50.result.insect.project.time = 2.18 maya50.result.insect.gfx.wireframe.time = 28.01 maya50.result.insect.gfx.smoothshaded.time = 63.58 maya50.result.insect.texturedownload.time = 3.67 maya50.result.insect.gfx.textured.time = 103.90 maya50.result.insect.gfx.texturedselected.time = 118.68 maya50.result.insect.gfxtexturedhilited.time = 121.47 maya50.result.squid.project.time = 2.23 maya50.result.squid.gfx.wireframe.time = 5.00 maya50.result.squid.gfx.smoothshaded.time = 8.59 maya50.result.squid.texturedownload.time = 23.25 maya50.result.squid.gfx.textured.time = 11.34 maya50.result.squid.gfx.texturedselected.time = 12.36 maya50.result.squid.gfxtexturedhilited.time = 13.00 maya50.result.handdef.project.time = 28.12 maya50.result.handdef.cpu.deformation.time = 990.46 !------------------------------------------------------! ! END ! !------------------------------------------------------!